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Innovative technology offers teen-oriented marketing platform
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The first CCIV machines were developed for the 2008 Beijing Olympics. Consumer reactions were so strong that we decided to produce additional CCIVs and place them at large malls for a U.S. pilot, where they have quickly developed a following among teens and young adults.
The second-generation CCIV, more reliable and with more customizable features, was tested last year in Atlanta-area malls and universities. With customers, bottlers and vending operators continuing to request the machines, we have started placing more CCIVs throughout the U.S., primarily at malls and universities.
The new-and-improved CCIV machines hold up to 10 beverage selections and feature a 46" screen divided into three "zones." The first zone is dedicated to commercials for the available beverages. The second zone allows consumers to "spin" digital bottles around for an up-close view, including a look at nutritional information, which supports the Company's commitment to helping consumers make informed beverage choices. And the third zone, dubbed the "app zone," has a variety of games and messages about Live Positively.
The CCIV can connect with brand marketing campaigns and include localized content. It's also connected to the Coke Digital Network and will have the ability to synchronize ad campaigns with other "digital endpoints," such as billboards and transit shelters.
Our Company's goal is to ensure that the second-generation CCIV is scalable to meet the needs of its customers and consumers while keeping it simple for its bottlers to maintain and service. Not all future vending machines will have the same features as the CCIV, but the technology can be leveraged where suitable for certain outlets and segments of consumers.